tag:blogger.com,1999:blog-93107762024-03-13T14:12:31.131-07:00JunanaThe larger conversation about the future of gaming in educationbruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-9310776.post-43761968980653014392010-08-17T08:01:00.000-07:002010-08-17T08:01:23.526-07:00The Now... spotted on the web.<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_T8kTWG73jk0/TGqjvV-6ifI/AAAAAAAAALg/smFiV7EkV-g/s1600/Now.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/_T8kTWG73jk0/TGqjvV-6ifI/AAAAAAAAALg/smFiV7EkV-g/s320/Now.jpg" /></a></div><br />
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Our cultural fascination with the Now, with the notion of some current wave of coolness that we are all swimming as fast as we can to catch, is a core driver for culture industries. How much are you willing to pay to stay on the carousel?bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-54858387466779203232010-06-12T12:41:00.000-07:002010-06-12T12:41:12.978-07:00Mapping the places of serious games<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_T8kTWG73jk0/TBPh6r1DfoI/AAAAAAAAALU/LPY_5pUYgpc/s1600/MAP1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_T8kTWG73jk0/TBPh6r1DfoI/AAAAAAAAALU/LPY_5pUYgpc/s320/MAP1.jpg" /></a></div><span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"><br />
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<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">We live in a world filled with maps. Google Maps take us from a planetary perspective down to a name on a door. But the maps we create today are almost entirely of a kind. The corners, the shadows, the tactical escape routes and the ephemeral meet-up places that serious games require and construct are all absent from these modern maps. In <i>Junana</i>, the software aggregates member content into walkable representations of cities. There are no maps of Castalia, although its members could draw some. The scenes and the plazas of <i>Junana</i> are lived spaces, waiting to be mapped in some new fashion that can reveal their logics.</span><br />
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<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">In the Knol "<a href="http://knol.google.com/k/bruce-caron/serious-games-and-the-study-of-place/2l8t3cliewok9/46">Serious Games and the Study of Place</a>" I show the need for other maps, if we are to capture the key activities of society and culture:</span><br />
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<h2 class="knol-abstract" id="knol-abstract" style="border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 1em; font-weight: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0.5em; padding-left: 0px; padding-right: 0px; padding-top: 0.5em;" title="Click on the "Edit this knol" button to switch to edit mode and change this field."><span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">"In the course of modernity one might note a shift away from maps that acquire meaningfulness during an activity, that inform and are com pleted through the activity, to a type of map that can be created and then interpreted without the experience or memory of such engrossment. The dis tinction between maps the interpretation of which requires a link to en grossment in activities and those that do not is, of course, determined by this feature of the realms/places the maps describe. As modernity is bound up in the devaluation of knowledge/meaning tied to bodily activities (in favor of disembedded meanings, rational discourses, experimental reasoning, etc.) there is a corresponding devaluation in the production and interpretation of maps of such realms (in favor of maps of spaces, satellite images, topo graphical representations, etc.). The field of hyper-locality emerges in the vacuity of de-activated places. Once the activities that sustained these places disappear, there is no place left to “save,” no “there” there to take away. The task facing the ethnographer is thus two-fold; to acquire knowledge of a place (as thickly described, to use Geertz’s term) and also to develop the theoretical and practical means to map (represent) this place."</span></h2><div><span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"><br />
</span></div><div><i>Image: <a href="http://www.flickr.com/photos/medmss/3807847873/">Illuminated Manuscript Map of Cairo, from Book on Navigation, Walters Ms. W.658, fol. 305b</a>, a Creative Commons Attribution Non-Commercial Share-Alike (2.0) image from medmss's photostream</i><br />
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Sociology has long searched for a basic handle on the notion of action. In a paper I wrote many a moon ago, and just published as a Google Knol, I posit that we can extend the metaphor of "gaming" as a useful tool to examine social action. In this description of gaming, I look closely at how the game controls the attitudes of its players. It does this not through some overt coercive force, but by rewarding the proper attitude with a range of subtle benefits. If society as a whole is a giant hierarchy of serious (and not so serious) games, then how can this be resisted? Here is a quote from <a href="http://knol.google.com/k/bruce-caron/serious-games-and-the-study-of-society/2l8t3cliewok9/42">Serious Games</a>:<br />
"<span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; font-size: 13px; line-height: 19px;"><span style="font-family: 'minion pro';"><span style="font-size: small;">Serious game theory suggests that real subversion takes place on the level of the trivial, that cultural change occurs when those aspects of culture that culture takes seriously (its myths) are subject to the trialectic process—a process that has no overt leaders or followers and no defensible agenda, no counter-culture, no planned covert actions. And so, a </span></span><span style="font-family: 'minion pro';"><i><span style="font-size: small;">particular</span></i></span><span style="font-family: 'minion pro';"><span style="font-size: small;"> culture change cannot be orchestrated, the trialectic process cannot be aimed at anything specifically; the trialectic process of cultural change can, however, be generally nourished by encouraging the venues where trivial actions take place, where farce and fantasy are encouraged. Amateur theatres, dark cafés, underground presses, rock and roll concerts, back alleyways, pirate radio stations, street festivals, costume parties, dorm rooms, circus side shows, church socials, office parties, universities (ideally): wherever people meet, and whatever they do and think </span></span><span style="font-family: 'minion pro';"><i><span style="font-size: small;">without risk</span></i></span><span style="font-family: 'minion pro';"><span style="font-size: small;">, will feed the trialectic process. Conversely, the threat of trialectic change is best preempted by controlling these same venues, by colonizing the world of the trivial. In short, if the revolution is to come (and who knows where this will take us) the coffee shop must be recaptured from the underwriters (Lloyds of London was a coffee shop) and from the avant garde, who take it all too seriously, and preserved as a sanctuary for the trivial."</span></span></span><br />
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<span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; font-size: 13px; line-height: 19px;"><span style="font-family: 'minion pro';"><span style="font-size: small;">Photo Credit: cc license by olivander http://www.flickr.com/photos/olivander/280763240/sizes/s/</span></span></span>bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-10587440025285677522010-02-28T14:39:00.000-08:002010-02-28T14:39:26.128-08:00Junana answers one of Obama's "grand challenges" for education<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_T8kTWG73jk0/S4rwT8B29qI/AAAAAAAAAFM/KczmGZMAXm0/s1600-h/innovation.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_T8kTWG73jk0/S4rwT8B29qI/AAAAAAAAAFM/KczmGZMAXm0/s320/innovation.jpg" /></a></div><br />
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In late September of 2009, President Obama laid out his design for building a new America, based on our combined efforts to meet a series of "grand challenges." Education was one of his top priorities. And what he said could not have been more to the point: we must develop "[e]ducational software that is as compelling as the best video game and as effective as a personal tutor; online courses that improve the more students use them; and a rich, interactive digital library at the fingertips of every child."<br />
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See: <a href="http://www.whitehouse.gov/the_press_office/president-obama-lays-out-strategy-for-american-innovation/">Strategy for American Innovation</a><br />
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Of course, what he suggested is that we take the alternative reality of Junana and turn this into our future! Junana is built on the premise that education can turn the fun of gaming into a learning environment where a personal tutor (Guide) helps the student through a series of lessons that improve as the Game progresses, based on the use of the entire Internet as a coherent digital library.<br />
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It is a comfort to see reality catching up with science fiction again!<br />
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Photo Credit: http://www.flickr.com/photos/smoy/4038767923/sizes/s/ CC licensed by theonlyonebruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-36577776935662397902009-10-03T11:20:00.000-07:002010-02-05T08:30:58.516-08:00Games that Teach: Junana in a non-alternative present!<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_T8kTWG73jk0/SseVmHTP8uI/AAAAAAAAADo/mpHzMK3G0Ks/s1600-h/computer1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_T8kTWG73jk0/SseVmHTP8uI/AAAAAAAAADo/mpHzMK3G0Ks/s320/computer1.jpg" /></a></div><br />
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Junana mined a lot of research being done on the use of games in education. PBS did a program about this. Check out the <a href="http://www.pbs.org/wgbh/pages/frontline/digitalnation/learning/games-that-teach/">Games that Teach</a> section on PBS's Digital Nation site. We need to stop asking when schools are going to integrate gaming into their curriculum, and ask how!<br />
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Photo Credit: http://www.flickr.com/photos/rofi/2647699204/sizes/m/ rofi cc licensedbruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-42448234111575555542009-09-24T07:47:00.000-07:002009-09-24T13:52:15.670-07:00Prankmeisters are real... or not<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_T8kTWG73jk0/SruGV3DrKzI/AAAAAAAAADY/DDsaEJjaE78/s1600-h/HeadHand.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/_T8kTWG73jk0/SruGV3DrKzI/AAAAAAAAADY/DDsaEJjaE78/s320/HeadHand.jpg" /></a><br />
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In Junana, Scratchy spent a good deal of time at college working out pranks to gain cred and have fun. In the actual Reed College there is a fine tradition of pranking, one that has the entire city of Portland on edge at times. One of Reed's former prankmeisters, Igor Vamos, joined in the Guerilla Theater of the Absurd, and pranked the campus and the town for years. Now a member of the <a href="http://www.theyesmen.org/">Yes Men</a>, he continues to bring live theatre into corporate meetings across the planet. <br />
What is the essence of a great prank? It has to be more than a simple joke. A great prank needs to mine the river of absurdity that all forms of the serious create by their posturing. The serious and the absurd are linked at the waist, and the prank flings open the curtain on this fact.<br />
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photo credit: http://www.flickr.com/photos/oter/3574042146/ oter cc license on flickrbruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-38125366691778290152009-09-14T10:32:00.000-07:002009-09-14T10:47:23.483-07:00Do the Brainwave exercises and Jorge will smile at you<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_T8kTWG73jk0/Sq6BUb0pLmI/AAAAAAAAADI/lolKm1Hnlxs/s1600-h/Brainknit.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 262px;" src="http://3.bp.blogspot.com/_T8kTWG73jk0/Sq6BUb0pLmI/AAAAAAAAADI/lolKm1Hnlxs/s320/Brainknit.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5381380792820248162" /></a><div><br /></div><div>How does the Brainwave in Junana work? Why don't schools use this now? These are questions I've gotten from readers. I have to remind them here that Junana is fiction. The Brainwave exercise is based on current research into "brain-based education." The links between education and the workings of the brain have been explored for quite a time. Harvard's Graduate School of Education has a program called <a href="http://gseweb.harvard.edu/academics/masters/mbe/index.html">Mind, Brain, and Education</a>, which is devoted to advancing knowledge in this area. In Junana, the Brainwave looks at the intersection between short- and long-term memory. It proposes some physical movements that help the brain open up long-term memory so that students retain more of what they experience. This is the type of potential impact that new brain-based education findings are looking to achieve. Eric Jensen has a great overview piece on <a href="http://www.pdkintl.org/kappan/k_v89/k0802jen.htm">brain-based educatio</a>n. </div><div><br /></div><div>Don't forget to do the Brainwave everymorning... or drink your latte!</div><div><br /></div><div>photo credit: http://www.flickr.com/photos/urbanmkr/266895606/ urbanmkr cc license</div>bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-84752755869134927252009-09-04T14:01:00.001-07:002009-09-04T14:12:32.976-07:00Living in the Museum Museum<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/commons/6/61/Crystal_Palace_-_Queen_Victoria_opens_the_Great_Exhibition.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 392px; height: 260px;" src="http://upload.wikimedia.org/wikipedia/commons/6/61/Crystal_Palace_-_Queen_Victoria_opens_the_Great_Exhibition.jpg" alt="" border="0" /></a>When Desi tells the tale of the "museum museum" we are left with a sense that, as absurd as this might sound, it's no different than the kinds of cultural recycling we are encountering today in movies, music, and fashion. All around us, people with the means to produce new cultural objects are choosing instead to repackage and represent the same old content. Comic books, blogs, and soon Tweets will be recycled into movies (I confess, I loved the Iron Man flick). Fair enough, if it sells, right? Still, at some point we need to leave the museum, step out of the box, and find new ways to build new cultural capital. The means of doing so are all around us (you probably have an HD camcorder somewhere within reach). When Queen Victoria opened up the Crystal Palace in 1851 (photo), she started a century and a half of museum building. At the time it was extraordinary. Now, it's just lame, particularly when you are surrounded by cultural objects directly from the museum museum that has become our cultural engine.<br />photo URL: http://en.wikipedia.org/wiki/File:Crystal_Palace_-_Queen_Victoria_opens_the_Great_Exhibition.jpgbruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-56977692459731561232009-08-28T14:08:00.000-07:002009-08-28T14:19:47.647-07:00Social Networking design patterns: Scratchy would be all over theseAgain a great link off of BoingBoing (thanks to Cory and the crew). There is a group looking into the design patterns (=templates) for building social networking software. They have a website here:<br /><a href="http://bit.ly/megH">Designing Social Interfaces</a> (a wiki that you can help build over time!).<br />The core authors, Christian Crumlish and Erin Malone, also are doing a book on this which is coming out from O'Reilly. At the top of the wiki, they describe what a "pattern" is--a definition that will sound familiar to anyone about level 2 of the Game:<br /><br />"<span class="emphasizeIntro">A <b>pattern</b> describes an optimal solution to a common problem within a specific context.</span><p> </p><p><span class="intro">A pattern is not a finished piece of code or design. Rather, it reflects the sum total of a community's knowledge and experience or expertise in a given domain.</span> </p><p><span class="intro">When we talk about patterns, we often start by noticing <a href="http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Social_behavior_patterns" title="Social behavior patterns">social behavior patterns</a>. These are patterns in what people do, with or without interfaces designed for those purposes. These patterns are interesting and fun to talk about and they help us understand what's likely to happen, but they are not the primary focus of this project.</span> </p><p><span class="intro">The patterns in this collection are <b><a href="http://www.designingsocialinterfaces.com/patterns.wiki/index.php?title=Social_design_patterns&action=edit&redlink=1" class="new" title="Social design patterns (not yet written)">social design patterns</a></b> (a.k.a. <i>social user experience design patterns</i>). They are interaction pattern [sic] for people designing social interfaces."</span></p><p><span class="intro">Since I'm on a team designing a social network platform, these patterns are extremely valuable. I've been enjoying the wiki, and will be buying the book as soon as it is out!<br /></span></p>bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-83021618542174398942009-08-22T16:42:00.000-07:002009-08-22T16:49:45.983-07:00Junana at Gnomedex... the other future is here nowThe crowd here at Gnomedex is exploring facets of Junana-like technology and society, particularly the notion of trust, which, in Junana, is based on an identity that is assembled from self-confessed information. Trust, at Gnomedex, is assembled from a Tweet-storm of corroboratory information and self confession. People are learning to be authentic as a feature of being successful. This might be another template... you can't fool the twitter stream.bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-89140877148401033982009-08-02T11:18:00.000-07:002009-09-27T14:40:24.973-07:00Reader Comments for the BookHere is where you can add your own comment about the book. The best of these (not necessarily the most effusive in their praise) will be added to the front of the revised edition.bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com4tag:blogger.com,1999:blog-9310776.post-55383341698205763072009-08-02T11:08:00.000-07:002009-08-02T11:23:06.653-07:00About the Five Skillings (part one)Most of the Five Skillings comes from a forthcoming book by a Santa Barbara psychotherapist, which notes that the main reason that people do not get results from therapy is that they have fallen out of balance in one or more aspects of their core relationship to the themselves and others. The point is that they can work on these skillings independently from therapy and start to feel much better through these practices on their own. And then they can also start to realize the benefits of therapy on those problems that are external to their core relationships.<div><br /></div><div>The other side of the skillings comes from a thread in sociology which tells us that our society (within modernity) is increasingly removing our ability to acquire basic skills (for example, making shelters or clothing, or growing food, or teaching our children). We are an increasingly unskilled lot. Look for this as one of the tones for "Game Nation."<br /><div><br /></div><div>The credit for the body as the primary relationship to the world owes its inspiration from the marvelous work of Dr. <a href="http://michaelluan.com/index.php">Michael Luan</a> in Santa Barbara. Michael has a singular perspective about the road to a healthy body and mind, and he has helped (and continues to help) many people regain their sense of a positive relation between the body and the world.</div></div>bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-45754369572686631592009-08-01T09:10:00.000-07:002009-08-02T12:49:05.122-07:00Junana Technology IA lot of the technology described in Junana is based on actual working technologies that the author discovered while working in the field of digital libraries. From the templates to the brain wave: these are already being developed. Social networking sites, such as Facebook, already handle hundreds of millions of users; while other sites, such as Second Life, allow users to create their own avatars and interact in virtual spaces. Search engines commonly mine the entire internet for the content of their searches. They then parse this in various ways to reveal key components. <div><br /></div><div>Raph Koster's <a href="http://www.theoryoffun.com/">Theory of Fun</a> outlines how learning is at the heart of the best video games. And so the Game simply takes this to its most-fun conclusion. What are your thoughts on Junana technology?</div>bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-26021212880860886372009-07-29T08:16:00.000-07:002009-08-09T07:29:42.211-07:00Junana on FacebookIf you are a Facebook member you can get into a conversation about Junana on <a href="http://www.facebook.com/pages/Junana/118454345235">Facebook.</a><div><span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px; white-space: pre-wrap; "> <script src="http://static.ak.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US" type="text/javascript"></script><script type="text/javascript">FB.init("93ddc3d4a396920e702f819fe888ed1d");</script><fb:fan profile_id="118454345235" stream="1" connections="10" width="300"></fb:fan><div style="font-size:8px; padding-left:10px"><a href="http://www.facebook.com/pages/Junana/118454345235">Junana</a> on Facebook</div></span></div>bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-57987524608511809682009-01-24T11:26:00.000-08:002009-01-24T11:27:13.839-08:00Junana License<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png" /></a><br /><span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/Text" property="dc:title" rel="dc:type">Junana</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://Junana.com" property="cc:attributionName" rel="cc:attributionURL">Bruce Caron</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License</a>.<br />Based on a work at <a xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://junana.blogspot.com/2009/01/junana-free-digital-copy.html" rel="dc:source">junana.blogspot.com</a>.<br />Permissions beyond the scope of this license may be available at <a xmlns:cc="http://creativecommons.org/ns#" href="http://junana.blogspot.com/2009/01/junana-more-license-goodies.html" rel="cc:morePermissions">http://junana.blogspot.com/2009/01/junana-more-license-goodies.html</a>.bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-47232119962459290752009-01-24T10:00:00.001-08:002009-07-29T08:16:24.889-07:00Junana, The Free Digital CopyThe whole book is available in html at <a href="http://junana.com">Junana.com</a><div><br /></div><div>The Pdf version of the book is available <a href="http://junana.com/Junana.pdf">here.</a></div>bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0tag:blogger.com,1999:blog-9310776.post-4650943931538645762009-01-24T09:56:00.000-08:002009-08-01T09:18:48.945-07:00Junana, More License GoodiesIf you want to use Junana in ways that you are not sure fit into its license, contact bruce (at) junana.com to ask. Thanks!bruce caronhttp://www.blogger.com/profile/17575065448460895914noreply@blogger.com0