Saturday, August 01, 2009

Junana Technology I

A lot of the technology described in Junana is based on actual working technologies that the author discovered while working in the field of digital libraries. From the templates to the brain wave: these are already being developed. Social networking sites, such as Facebook, already handle hundreds of millions of users; while other sites, such as Second Life, allow users to create their own avatars and interact in virtual spaces. Search engines commonly mine the entire internet for the content of their searches. They then parse this in various ways to reveal key components.

Raph Koster's Theory of Fun outlines how learning is at the heart of the best video games. And so the Game simply takes this to its most-fun conclusion. What are your thoughts on Junana technology?

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